by Purpose Made

Tuesday, 31 March 2026

DISNEY EXECUTIVES ARE "WAITING FOR THE RIGHT MOMENT" TO BUY EPIC GAMES

Former Disney executive Kevin Mayer told CNBC that new CEO Josh D'Amaro should acquire Epic Games or a comparable gaming asset to drive growth. Technology reporter Alex Heath stated on The Town podcast that he knows senior Disney executives want to buy Epic and are waiting for the right moment. D'Amaro championed Disney's $1.5 billion investment in Epic in 2024, which gave Disney an equity stake of approximately 9% and a board observer seat. He has since been described by The Hollywood Reporter as planning to put a greater emphasis on gaming and interactivity as CEO.

Epic's position makes the timing interesting. Friday's edition covered the Fortnite engagement data: peak monthly active users down 28% since 2023, average playtime halved, Roblox overtaking on both metrics. The company laid off over 1,000 staff in March. Its valuation dropped from $31.5 billion in 2022 to $22.5 billion at the Disney investment round. Tim Sweeney retains majority voting control, which means Epic does not sell unless Sweeney decides it sells. Tencent holds roughly 40% of equity with capped voting influence. Sony holds 4.9%. Disney's 9% makes it the third-largest outside stakeholder.

Fortnite is a persistent platform where 650 million registered accounts interact with licensed IP through creator-built experiences. Disney's Star Wars assets launched inside Fortnite's Unreal Editor this month, with creator-built Star Wars games going live from 1 May. Buying Epic would not give Disney a game studio. It would give Disney ownership of the distribution infrastructure that connects its character IP to a generation that will never watch linear television.

I have spent years building franchise architectures for studios, and the pattern is always the same: the IP owner believes they are buying the content. What they are actually buying is the connection to the audience. Whoever owns that connection sets the terms. Right now, Epic owns the connection between Disney's most valuable characters and the audience most likely to carry those characters forward for the next thirty years. A $1.5 billion minority stake is a licensing deal with equity upside. An acquisition is a claim on how those characters reach their audience.

The obstacle is Sweeney. He built Epic as an independent company and has fought Apple, Google, and the entire mobile platform economy to keep it that way. Nothing in his public statements suggests he is ready to sell. But Epic just cut 20% of its workforce, Fortnite engagement is falling, and the company is not yet profitable. If the economics shift far enough, the conversation changes from whether Sweeney wants to sell to whether he can afford not to.

Sources: GameSpot, CNBC, The Hollywood Reporter, The Town Podcast

DOJ SUBPOENAS PARAMOUNT AND WARNER BROS DISCOVERY AS SHAREHOLDER VOTE SET FOR APRIL 23

Previously: Edition 4 covered Democratic senators calling for a full FCC review of the deal's foreign ownership structure. The DOJ probe has since escalated from review to active subpoena.

The US Department of Justice has issued subpoenas in its investigation of Paramount Skydance's $110 billion acquisition of Warner Bros Discovery, Reuters reported on 27 March. The DOJ is seeking information on how the deal would affect studio output, content rights, streaming competition, and the impact on movie theatres. Acting Assistant Attorney General Omeed Assefi told Reuters the deal will "absolutely not" receive fast-track approval for political reasons. The European Commission and Competition Bureau of Canada are also reviewing. WBD has scheduled a shareholder vote for April 23.

The combined entity would carry approximately $79 billion in long-term debt while controlling DC, HBO, and more than 15,000 film titles across both studios' libraries. Paramount has committed a $7 billion regulatory termination fee if the deal is blocked, and a $0.25 per share quarterly ticking fee for every quarter beyond December 2026 that the transaction remains unclosed.

The DOJ is asking about streaming competition and content output. The harder question is what happens to these IP portfolios when debt service arrives. Warner Bros Discovery's games division, including the Hogwarts Legacy franchise, is inside this deal. So is DC's entire character catalogue. At $79 billion in combined debt, the IP is not there to be invested in. It is there to service the borrowing. The question for anyone modelling these properties is whether the new ownership will invest in them or harvest them. Discount the investment thesis until you see the debt repayment schedule.

Sources: Reuters, Variety, Deadline

MARATHON SELLS 1.2 MILLION COPIES IN THREE WEEKS: 70% OF SALES ARE ON STEAM, NOT PLAYSTATION

Bungie's Marathon has sold an estimated 1.2 million copies since its 5 March launch, generating roughly $55 million in revenue at its $40 base price. Alinea Analytics data, confirmed as close to Bungie's internal figures by Forbes, shows approximately 70% of sales came through Steam. PlayStation 5 accounted for around 19%, or 217,000 copies. Xbox took 11%. Daily active users peaked at 478,000 on launch weekend and have settled to approximately 345,000.

Sony paid $3.6 billion for Bungie in 2022 to buy live-service capability. Marathon is the first product of that investment. What the sales data shows is that Bungie's audience does not behave like a first-party asset. It behaves like a platform-agnostic installed base that happens to prefer PC. Sony has closed two studios, cancelled at least five live-service projects, and cut first-party headcount across the past twelve months. Marathon is what survived the cull.

The studio operates in one of the most expensive development markets in the world. Microsoft passed on acquiring Bungie over its high burn rate before Sony stepped in. Marathon's reviews are strong and its players are committed, with average Steam playtime exceeding 27 hours. But 1.2 million copies at $40 against a development cost in the hundreds of millions does not recoup, and it does not justify a $3.6 billion acquisition on any timeline Sony's investors would accept. The live-service thesis that justified buying Bungie needed Marathon to land bigger than this. It still might, but the early numbers give Sony very little room.

Sources: Forbes, Alinea Analytics, Kotaku, Dexerto

CONSOLE PRICES ENTER A STRUCTURAL UPWARD CYCLE

Previously: Monday's edition covered Sony's PS5 price increase, effective 2 April, citing memory chip costs and expired component protections.

The PS5 is not alone. Xbox Series X reached $649.99 in September 2025 after two price increases in a single year. The 1TB Series S climbed from $299.99 at launch to $449.99. Former Blizzard president Mike Ybarra called the second Xbox hike a profit play, not a tariff response. DRAM prices have surged roughly 70% year-on-year after Samsung and SK Hynix committed to supplying nearly half the world's DRAM output to OpenAI's Stargate data centres. A further Xbox price increase has reportedly been signalled to insiders by Microsoft sales representatives.

US tariffs on Chinese imports, where the majority of console components are manufactured, currently sit at 145%. The Consumer Technology Association estimates console prices could rise a further 69% if tariffs are fully passed through. Nintendo delayed US pre-orders for the Switch 2 specifically to assess tariff impact, though it held the $449.99 base price at launch. Console generations have historically followed a deflationary curve: hardware gets cheaper as it ages. This generation has reversed the pattern entirely. The PS5 digital edition launched at $399 in 2020. It now costs $599.99 in its sixth year. For publishers modelling Q4 windows around GTA 6, the installed base they are planning against is shrinking at the exact moment the biggest title of the decade needs it to grow.

Sources: CNBC, Variety, CBR, Consumer Technology Association

Have a good Tuesday.

The Daily Digest by Purpose Made.

Entertainment intelligence for the people shaping the future of franchises.

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